![]() If anyone's flying, just seems best to slash them down. On a similar note, jumping seems pretty unnecessary for battles. ![]() (The charge jump is maybe implicit in what you said though.) Air tackle is pretty crappy as far as speed goes and not sure you'd ever use it to go places unless you charge jump first. I don't remember life before double jump, so I don't know with just the charge jump. Um, I'm pretty sure the fastest way to go across water is something else: charge jump, double jump, air tackle, lily, repeat. I figured out the demon fangs from the loading screen, but I really wish I knew about square skip earlier. L2 map lags, and you should know where you're going anyway. ![]() Some things, sorry for being disorganized but I'm typing as soon as I see them: Really the most sequence breaking I can see is with some of the petals you vine into. I'm afraid the run will share the same aspects such as unskippable cutscenes and being mostly unbreakable. The best comparison for this game in all aspects seems to be Wind Waker. To get them all, you need to get all the skills and other things, and it's a pretty inclusive thing to shoot for. But FWIW, I think the obvious way to define 100% would be all 100 stray beads. I don't think 100% is really gonna be feasible, as it would take forever and a half. The best way to sum it up without writing an essay is that, for better or worse, it's the best Zelda game I've ever played, lol. Alright, I beat this game several weeks ago.
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